Long-Term Roadmap

The big pushes we're building toward, tracked here as they move - not just announced once they land. For everything already live, see Patch Notes.

Every initiative below moves through the same four stages: Concept → In Development → Testing → Live.

Crafting Overhaul

In Development
Concept In Development Testing Live

We're running one of the newest ServUO builds available, which opens the door to a huge amount of content that most shards never touch. The goal: bring nearly everything droppable, decorative, or reward-granting into the crafting system itself, so making things is as rewarding as finding them - across early, mid, and late game alike.

Storage Shelves

Craftable display & storage furniture for your house.

Auto-Mixing Table

A dedicated station that streamlines combining reagents and materials.

Craft Table

A central new workbench tying the expanded system together.

This is a massive undertaking by design - expect it to land in waves rather than all at once, with updates posted here and in Patch Notes as pieces go live.

NPC Battle Arena

Concept
Concept In Development Testing Live

A new PvP-adjacent mode where up to four players each command their own squad of upgradable NPCs, directing them with simple commands instead of controlling them directly - build your squad, then out-think the other commanders on the field.

Commands

Attack Guard Move Here Defend This

Starting Roster

Knight

Frontline

Crossbowman

Ranged

Mage

Spellcaster

Peasant

Cheap & expendable

Healer

Sustain

Tamer is planned as a mid-fight deployable rather than part of the opening lineup - brought in during a battle with a single pet at its side, scaling from a cheap early pull (Wolf) up to a real late-fight threat (Drake).

Squads will be upgradable over time, with tiered Generals granting boosts to the units serving under them. Still early - roster and mechanics are being locked in before any of this hits a test build.

House Crew

Concept
Concept In Development Testing Live

Crew slots for your house, the same way ships already have them. Assign NPC crew and they'll defend the property when it comes under attack - a house stops being purely passive storage.

Defends Against Raids

Assigned crew automatically fight back against monsters attacking the house.

Reduced Damage vs. Players

Crew will also engage attacking players, but with damage intentionally scaled down - a deterrent, not a PvP weapon.

Very early - exact crew slot counts and how much player-facing damage gets reduced are still being worked out.

Summoner Class

Concept
Concept In Development Testing Live

A new class built on Magery and Spirit Speak - summon a creature that sticks around and can't be Dispelled away mid-fight, controlled just like a tamed animal but with special abilities no ordinary pet has. This is a large system, on par with the Crafting Overhaul in scope.

Magery + Spirit Speak

Both skills required to summon - no new skill to train from scratch.

Persistent & Non-Dispellable

Your summon stays with you like a tamed pet, not a temporary battle cast.

Leveling Progression

Scrolls, buffs, and resources level your summon up - the same investment model as the Grimoire.

Expect this to land in pieces given the scope - updates posted here as major pieces take shape.

Progress Log

  • August 4, 2026 Summoner Class added to the roadmap: a Magery + Spirit Speak class with persistent, non-dispellable summons and their own leveling progression.
  • August 4, 2026 House Crew added to the roadmap: assignable NPC crew slots for houses, defending against monster raids and (at reduced damage) other players.
  • August 4, 2026 NPC Battle Arena roster expanded: Healer added to the starting lineup, Tamer added as a mid-fight deployable scaling from Wolf up to Drake.
  • August 4, 2026 Roadmap published. Two initiatives now tracked here: the Crafting Overhaul and the NPC Battle Arena.

Have thoughts on either of these? Drop them in Discord - this page updates as real progress happens, not on a fixed schedule.