New: Dungeon Forging — Build and Reforge Your Own Gear
August 22, 2026
Dungeon rewards are no longer just bonus gold. Killing monsters in any dungeon has a chance to drop Dungeon Forging Points — a new currency you spend with the Dungeon Warden to build a piece of gear from scratch or reforge something you already own, picking exactly which properties it carries.
This system is newly released and still being fully flushed out. It's been tested but may have bugs or balance issues we haven't caught yet — please report anything odd you run into on Discord so we can fix it fast.
How it works
- Build Fresh mints a plain base item — weapons across all four combat skills, Leather/Chain/Plate armor, shields, all four jewelry slots, or Robe/Cloak for a pure caster fit — that you then forge properties onto.
- Reforge lets you bring your own plain gear to the Warden instead. Only works on unenchanted items (or gear the Warden already forged) — it won't let you stack Dungeon Forging properties onto an existing magic item or artifact.
- Pick a tier — Tempered, Reinforced, or Masterwork — each with its own weight budget and point cost, and choose up to 6 properties from a curated list to forge on in one pass. An Upgrade Max button auto-fills the pick for you instead of clicking through the list by hand.
- Reforging is additive — each visit adds properties the item doesn't already have, so building out a fully-loaded piece takes a few visits to the Warden rather than one.
- Weapon properties lean into damage: Hit Lightning, Hit Fireball, leech effects, and more, on top of the same stat/resist/utility properties armor and jewelry get. A weapon can carry up to 4 "Hit" procs at once, each with a much higher (90%) proc chance than usual to make each pick count.
- Reset deletes a Dungeon-Forged item for 25,000 gold and refunds every Dungeon Forging Point spent on it, if you want to start over.
- Unlock Custom Hue (50,000 gold, one-time) lets you pick any color for anything the Warden builds or reforges for you afterward, instead of the standard Dungeon-Forged color.
- Everything the Warden makes is Blessed — it won't drop on death or get lost to corpse decay.
Earning Dungeon Forging Points
- Any dungeon: 8% chance per kill for 1 point.
- Today's Bonus Dungeon: 20% chance per kill for 1 point.
- This Week's Bonus Dungeon: 40% chance per kill for 2 points.
What a fully-forged item costs
| Tier |
Weight cap |
Point cost |
Properties per visit |
| Tempered | 550 | 150 pts | up to 6 |
| Reinforced | 600 | 300 pts | up to 6 |
| Masterwork | 650 | 500 pts | up to 6 |
Since each visit only adds properties the item doesn't already have, fully maxing one out takes several visits, not one. In our own testing, a near-complete item (15 of 18 properties available at the time) landed around 1,500 points — a build plus a few Masterwork reforges. Going for exhaustive full coverage of every property a given item type can carry runs closer to 2,000–2,500 points across 4–5 total forging sessions.
At those drop rates, farming the Weekly Bonus Dungeon exclusively gets a near-complete item (~1,500 pts) in roughly 1,900 kills. Realistic pacing will land somewhere between that and Daily-only depending on how much of each rotation you catch.
The Dungeon Warden's menu, the property picker in action, and a fully-forged weapon: click any image to enlarge